I know it might sound ludicrous, but before throwing tomatoes at this, let’s see Roblox for what it actually is.
No longer just a gaming app, Roblox has grown into quite the behemoth. Since its IPO, this “virtual playground” has amassed 200 million monthly users. Two-thirds of US children aged 9 to 12 are playing it. And if that wasn’t enough to convince you, Roblox hosts more students every month than ALL school-going kids in the US, UK and Canada combined!
Basically, top-down schools need a makeover
If the idea scares you, consider this:
- Students entering the workforce no longer need to “fit into” company culture to be successful. Developing the muscle of creativity, critical thinking, self-direction, management of resources and deep focus among other skills are what matter.
- These are precisely the benefits of sandbox games, like Roblox and Minecraft. If all this sounds like a foreign language to you, you might want to brush up on the lingo and benefits your kids are receiving as we speak.
- Teachers and content creators who contributed content on Roblox in 2020 received over $250 million in payouts.